Kratos, still bearing the knowledge of his past mistakes, wants to spare Atreus the bloody lessons he learned from his conflict with gods. He wants to keep his family safe, but Atreus also doesn’t want to stand by and do nothing while conflict consumes the Nine Realms. The mystery of Loki’s role in the upcoming conflict is something that Atreus cannot let go of. In this case, he wants to understand who he could be. Like most young people, he wants to understand who he is more than anything. While the last game built an enormous amount of trust and understanding between father and son, there is still a great deal of complexity in their interactions – especially after the revelation of Atreus’ Giant heritage and the hidden prophecy only Kratos saw.Ītreus is desperately curious. The freezing winds of Fimbulwinter have come to Midgard, making survival for Kratos, Atreus, and Mimir in the Norse wilds even more challenging than before. Along the way they will explore stunning, mythical landscapes, gather allies from across the realms and face fearsome enemies in the form of Norse gods and monsters.Īs the threat of Ragnarök grows ever closer, Kratos and Atreus find themselves choosing between the safety of their family and the safety of the realms. After being bested by Kratos, he attempts revenge on his mother Freya for giving him such a horrible life, only for Kratos to finish him off to save Freya, turning her against him for murdering her son.Together, Kratos and Atreus venture deep into the Nine Realms in search of answers as Asgardian forces prepare for war. Finally, back in Midgard, he beats up Jormungandr, who was currently sheltering the protagonists as they reclaimed Mimir's second eye from a statue of Thor that the serpent angrily chewed up earlier, and then tries to attack one last time, only to get stabbed by mistletoe, finally lifting his spell. After a second confrontation with the Greek God and his son lands him and the duo in Helheim, we see Baldur's back story: He has become depressed and psychotic, since the invincibility spell, cast by his overprotective mother, Freya to prevent a "needless death" has stripped him of all feelings good or bad, rendering his life empty, and he has suffered this for 109 years. After Kratos eventually incapacitates him with extreme difficulty by breaking his neck, due to having an invincibility spell cast on his person, he enlists his nephews Magni and Modi to help him hunt Kratos and his son Atreus and unsuccessfully interrogates Mimir on their whereabouts, whereupon Mimir calls him by name, identifying him to Kratos/Atreus. First, he angrily confronts Kratos at his home as a mysterious stranger, demanding "what he wants to know", mistaking Kratos' identity for that of his just deceased wife, the Jotunn Laufey the Just. God of War's portrayal of Baldur is radically different from his typical Norse portrayal. This is a direct parallel of the Anglo-Saxon poem Beowulf. In the opening scene of Too Human, a robot known as Grendel attacks a bar, leaving only when Baldur cuts off the monsters arm. This vague, blank slate allowed the designers a greater creative freedom. Tasked with tracking down a robot that shows very biological traits, Baldur is forced to ask himself whether he remains human, or embraces technology, granting him greater power, but at the same time making him more akin to the monsters he is trying to stop.īaldur was chosen to be the main protagonist as he is the god with the least amount of focus put onto him in Norse Mythology. He considers his ties to humanity a great strength, where others believe he should shed such beliefs, and embrace the technological enhancements most other gods have undergone. The youngest of Odin's children, Baldur is often regarded as the kindest, most humane of the gods. In Too Human, Baldur is heavily based on the Norse god of the same name.
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